Prototype Ideas:
The first idea for a prototype I have been milling about is drafting a layout of the space in which the player will be able to explore. This includes placement of interactables, organization of playable space, and possibly even the visual aesthetics of the playable space. I hope this will better focus the scope of the space as well as what ought to be included. The visual aesthetics of the space may also influence the style and tone of the audio recorded for the project as well.
The second prototype idea is a sample of the audio to be used for the project. Though this will likely only be a few seconds of a few different styles, I would like the pieces to possibly reflect the tone of the playable space. While this would only be done using MIDI instruments or recorded on a piano, it would give a good feel for the style of the music recorded for the project. I would provide a few different styles with some options for instrumentation and see which people prefer. With this input, I could hyper-focus my composing and fine-tune the visuals of the project.
The third and final prototype will be a brief test of one or two of the project’s interactable components in Unity. This will be done in traditional Unity 3D over VR. This will not likely include movement, as movement is very different between the two. This would include an interactable element, an in-engine sketch of the playable space, or even some other kind of player interaction.
These look pretty good–each of the 3 prototypes should provide you with useful input from the people who see it.
For the first one, are you talking about a drawing? A digital rendering? Something else? The more clear and detailed it is, the more useful input you’re likely to get.
For all 3 prototypes, make sure you’re prepared to collect useful feedback–specific questions to ask, or a short questionnaire, or something similar, so that you come in knowing what you want to learn and you leave having captured the information in a format that you can refer back to when preparing the next prototype and when writing up your results.