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2019 Senior Thesis 1 (Team Thursday)

IMM 498, Section 2: Fall 2019, Professor Cassel

  • Other sections, previous years

Day: November 14, 2019

Prototyping

Pete Prototype Review 1

14 November 2019 hansinp1Leave a comment

I showcased a wireframe of the website I am building for my final project. I got feedback on which aspects my peers found helpful and useful and what aspects they would change in order for the site to be more accessible. Some of the feedback I found very helpful was to include a section where… Continue reading Pete Prototype Review 1

Prototyping

Snyder’s Prototype Sprint 1

14 November 2019 Colin SnyderLeave a comment

For this prototype session I decided to make the basic framework for the tactical movement for the  digital part of the game that I’m making. I also have created a basic AI that will attack the nearest player character. This was done using a breadth-first search algorithm, which is typically used to find data in… Continue reading Snyder’s Prototype Sprint 1

Prototyping

Albright – Prototype Rush #2

14 November 201927 November 2019 albrigj2Leave a comment

Though I was unable to attend this class meeting due to illness, I did go and reach out to my fellow classmates (including several of those that share this class with me) and ask for their input. For the second prototype rush showcase, I tried to compose a snippet or two of the kinds of… Continue reading Albright – Prototype Rush #2

Prototyping

Albright – Prototype Rush #1

14 November 201914 November 2019 albrigj2Leave a comment

My prototype showcase was of the layout of each of the thematic “zones” I was planning on creating as well as brainstorming the possible instruments to be used in the actual compositions. I hoped to receive advice on whether the areas seemed thematically interesting and whether the planned interactive elements were involving enough to merit… Continue reading Albright – Prototype Rush #1

Prototyping

Aaron’s Prototype Sprint #1

14 November 2019 changa13Leave a comment

For this prototype, I made a synopsis of the plot for the visual novel as well as brief character bios. What I hoped to learn from this was if the basis for the story made sense as well as if the characters and their motivations made sense as well. Overall, the feedback I received was… Continue reading Aaron’s Prototype Sprint #1

Prototyping

Chad’s Prototype Sprint #1

14 November 20193 December 2019 matherc2Leave a comment

For my first prototype I basically laid the framework of the basic movement and shooting for the game. I chose a somewhat less conventional approach to movement that most larger titles chose to avoid and that reflected in my feedback I received. The movement is very akin to fast paced, super responsive and twitchy PC… Continue reading Chad’s Prototype Sprint #1

Prototyping

Alex’s Prototype Sprint #1

14 November 2019 lunstea1Leave a comment

During the presentation of my first prototype, I showed between three to five instrumentals to each classmate that stopped by to take a listen to what I have been working on. While some of the tracks lack a main melodic riff and all of them are missing a vocal overlay, almost all the feedback that… Continue reading Alex’s Prototype Sprint #1

Categories

  • Class Details
  • Industry Events
  • Initial Concepts
  • Prototyping
  • Research
  • Research Plan
  • Research Update
  • Revised Concept
  • Uncategorized

Recent Posts

  • Aaron’s Industry Event
  • Snyder Industry Event
  • Albright – Industry Event Write-Up
  • Rashid’s Prototype Sprint #3
  • Industry Event: Herbal Sanctuary Open House

Recent Comments

  • Connor Cavanaugh on Aaron’s Prototype 3
  • leppink1 on Alex’s Prototype #3
  • leppink1 on Alex’s Prototype #3
  • Jamie on Aaron’s Prototype 3
  • Jamie on Alex’s Prototype #3

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