For this prototype I created a basic UI that will be used in the digital aspect of the game. This UI included a list of available units, an overview of a specific unit, a health bar for units, and the screen that appears when you are about to have a unit engage in battle. At the moment, the player’s side is represented by blue UI, while the AI or second player’s side is represented by yellow UI.
I got quite a bit of useful feedback about this. One of the biggest things was that the UI was plain and didn’t reflect the piece designs or really have anything to do with the medieval theme that I was presenting. Additionally, there was no symbol or logo or anything else that separated the two sides other than the color, which could make things unclear, and it’s generally boring.
Additionally, the prototype UI was a very different color than the pieces. This could be an issue, because it makes it less clear which piece belongs to which side. I should model the UI’s color scheme off of what the pieces end up looking like, as opposed to the other way around. This is because there’s fewer colors that the pieces could possibly be than the UI. At the moment, the pieces are mostly red, but I hesitate to make the UI for the player red, as that could also send the wrong message. What will probably happen is that I’ll use a more neutral shade of wood for the player’s pieces, and then keep the opponent pieces as acrylic, which could end up with some yellow in them.