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2019 Senior Thesis 1 (Team Thursday)

IMM 498, Section 2: Fall 2019, Professor Cassel

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Month: November 2019

Prototyping

Luke’s Prototype 1

21 November 2019 snyderl6Leave a comment

For my first prototype, I created an eight-minute rough edit of phone footage I took at Scarlet Smackdown 3 at Rutgers University on October 20th. This was a Super Smash Bros. event that was a qualifier for the Collegiate Starleague national championship. I recorded footage of the players and of the game, and in the… Continue reading Luke’s Prototype 1

Prototyping

Alex’s Prototype Sprint #2

21 November 2019 lunstea1Leave a comment

This past week for prototype two, instead of showing off the promo video, I instead played the track I will use for it and asked the listeners to tell me what they saw when they listened. I did this because in the first draft of the project I was telling the audience what they should… Continue reading Alex’s Prototype Sprint #2

Prototyping

Marcus Moore Prototype Sprint #2

21 November 2019 moorem18Leave a comment

In regards to the second prototype sprint I displayed an original VFX shot that I created in Maya to receive feedback from my peers. The feedback that I received was helpful in framing some of my design choices for the particular animation. While creating many of my animations I will often linger on sections that… Continue reading Marcus Moore Prototype Sprint #2

Prototyping

Snyder Prototype Sprint 2

21 November 2019 Colin SnyderLeave a comment

This week I worked on the physical and digital pieces that will be used to represent the unit in my game. There are 7 units in total, each with a unique design. My goal for this sprint was to find out if the piece designations made sense, and if they would be easily distinguishable. I… Continue reading Snyder Prototype Sprint 2

Prototyping

Pete’s Prototype Review 2

21 November 2019 hansinp1Leave a comment

During my second review I had my peers look at both of my prototypes and see which changed aspects they liked and which they did not. I was very focused on the homepage and asked for feedback specifically on which they liked better. I had some good feedback and was told the first home screen… Continue reading Pete’s Prototype Review 2

Prototyping

Aaron’s Prototype Sprint #2

21 November 2019 changa13Leave a comment

                For this prototype I made the script for the prologue of the visual novel. I hoped to learn about the quality of writing and whether or not a reader could grasp what is happening from the text without being given a synopsis. The way I collected information about this was by asking if they… Continue reading Aaron’s Prototype Sprint #2

Prototyping

Chad’s Prototype Sprint #2

21 November 2019 matherc2Leave a comment

My prototype for this week was a smaller one but one that is important to the core of the game play. The type of weapon inventory my final game would use. This prototype was a step towards a more permanent system in the game so deciding how it would be managed was paramount. I hoped… Continue reading Chad’s Prototype Sprint #2

Uncategorized

Kiernan’s Prototype Sprint #2

21 November 2019 dempsek6Leave a comment

This week, I showed some mockups of what visuals in the videos might look like. I came up with two color palates, the title screen, the set of fonts that I would use, and a special overlay to make the footage look like it was on a physical computer screen. Feedback was a lot more… Continue reading Kiernan’s Prototype Sprint #2

Research Update

Research: conceptual

20 November 201920 November 2019 keyserr1Leave a comment

The goal of Phytosophy is to present the topic of urban foraging in a digestible manner to an audience totally unfamiliar with the concept while also being a source of information useful for anyone interested in foraging. The goal isn’t to convince every person to go out and start looking for edible plants, it’s to… Continue reading Research: conceptual

Research: website/identity
Uncategorized

Research: website/identity

17 November 2019 keyserr1Leave a comment

phytosophy knowledge of plants (an actual word? unsure) Phytosophy strives to give users, especially those new to the concept of urban foraging, the tools to feel confident in finding plants with the assistance of a local expert. Presented to a tech crowd with no relation to agriculture or botany, there’s no expectation to win over… Continue reading Research: website/identity

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Recent Posts

  • Aaron’s Industry Event
  • Snyder Industry Event
  • Albright – Industry Event Write-Up
  • Rashid’s Prototype Sprint #3
  • Industry Event: Herbal Sanctuary Open House

Recent Comments

  • Connor Cavanaugh on Aaron’s Prototype 3
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