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2019 Senior Thesis 1 (Team Thursday)

IMM 498, Section 2: Fall 2019, Professor Cassel

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Month: November 2019

Prototyping

Emma’s Prototype Sprint #2

17 November 2019 chenge4Leave a comment

This week’s prototype, I attempted to create a rough version of one of my minigame ideas. Unfortunately, I wasn’t able to code it to the degree for it to be playable in time for class, so I ended up creating a print-out version to show manually instead while I explain it. I also had sketches… Continue reading Emma’s Prototype Sprint #2

Prototyping

Kenny’s Prototype Sprint #2

15 November 2019 leppink1Leave a comment

For this prototype, I hoped to learn more about what others think of the interactive aspects of my project, and to possibly be given new ideas of different ways I and others can control the visuals and music.  I gained much insight into how others intuitively control the MIDI system teaching me more about how… Continue reading Kenny’s Prototype Sprint #2

Prototype 2
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Prototype 2

15 November 201915 November 2019 keyserr1Leave a comment

This week for my prototype I gathered responses to questions on the subject of wild food/foraging and it was a bit of a rude awakening. I realized that the vast majority of people have never heard of the terms “wild food” nor “foraging” in a modern context. I very quickly realized that my multiple choice… Continue reading Prototype 2

Prototyping

Prototype Sprint #2

15 November 2019 nacipua1Leave a comment

I wanted to make a demo of the home page to show the theme and font I might want to use. I wanted to show the log in demos and get feedback from it. I hope to learn what people find useful and easy when navigating a website. I hope to learn what other ways… Continue reading Prototype Sprint #2

Prototyping

Pete Prototype Review 1

14 November 2019 hansinp1Leave a comment

I showcased a wireframe of the website I am building for my final project. I got feedback on which aspects my peers found helpful and useful and what aspects they would change in order for the site to be more accessible. Some of the feedback I found very helpful was to include a section where… Continue reading Pete Prototype Review 1

Prototyping

Snyder’s Prototype Sprint 1

14 November 2019 Colin SnyderLeave a comment

For this prototype session I decided to make the basic framework for the tactical movement for the  digital part of the game that I’m making. I also have created a basic AI that will attack the nearest player character. This was done using a breadth-first search algorithm, which is typically used to find data in… Continue reading Snyder’s Prototype Sprint 1

Prototyping

Albright – Prototype Rush #2

14 November 201927 November 2019 albrigj2Leave a comment

Though I was unable to attend this class meeting due to illness, I did go and reach out to my fellow classmates (including several of those that share this class with me) and ask for their input. For the second prototype rush showcase, I tried to compose a snippet or two of the kinds of… Continue reading Albright – Prototype Rush #2

Prototyping

Albright – Prototype Rush #1

14 November 201914 November 2019 albrigj2Leave a comment

My prototype showcase was of the layout of each of the thematic “zones” I was planning on creating as well as brainstorming the possible instruments to be used in the actual compositions. I hoped to receive advice on whether the areas seemed thematically interesting and whether the planned interactive elements were involving enough to merit… Continue reading Albright – Prototype Rush #1

Prototyping

Aaron’s Prototype Sprint #1

14 November 2019 changa13Leave a comment

For this prototype, I made a synopsis of the plot for the visual novel as well as brief character bios. What I hoped to learn from this was if the basis for the story made sense as well as if the characters and their motivations made sense as well. Overall, the feedback I received was… Continue reading Aaron’s Prototype Sprint #1

Prototyping

Chad’s Prototype Sprint #1

14 November 20193 December 2019 matherc2Leave a comment

For my first prototype I basically laid the framework of the basic movement and shooting for the game. I chose a somewhat less conventional approach to movement that most larger titles chose to avoid and that reflected in my feedback I received. The movement is very akin to fast paced, super responsive and twitchy PC… Continue reading Chad’s Prototype Sprint #1

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Recent Posts

  • Aaron’s Industry Event
  • Snyder Industry Event
  • Albright – Industry Event Write-Up
  • Rashid’s Prototype Sprint #3
  • Industry Event: Herbal Sanctuary Open House

Recent Comments

  • Connor Cavanaugh on Aaron’s Prototype 3
  • leppink1 on Alex’s Prototype #3
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