PAX was incredibly enjoyable, both as someone who enjoys games and also as a developer. There’s something about seeing so many other people with the same passion as you talking and sharing the same space that really drives home how much you love something. While at PAX in Philadelphia I was not only able to get hands on with numerous upcoming games being created by small, independent developers, but I was also able to talk with them face-to-face. Given the direct nature of the convention, I could ask questions that might otherwise never be answered in such a personal manner. I was also able to attend several panels on topics such as representation in games, accessibility, prototyping and iteration, and more.
Today was only the first day of the three day event, of which I will attend at least two days (I can only put off work for my finals for so long). The most important things I have drawn from this event so far have come from the panels. Having an industry professional speak about their experiences in the field is absolutely invaluable. Already, in just the short six hours I was able to spend there today, I was taught about distinguishing good advice from well-meaning, if bad, advice in regards to game development, the proper way to progress through the prototyping and rough-draft phases of development, and about composing ambiance and soundscapes that reflect a world’s theme and tone.
I am eager to return tomorrow morning and see what else I can learn.

