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2019 Senior Thesis 1 (Team Thursday)

IMM 498, Section 2: Fall 2019, Professor Cassel

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Author: matherc2

Prototyping

Chad’s Prototype Sprint #3

3 December 2019 matherc2Leave a comment

For my third and final prototype sprint I began designing some basic enemies players could expect to encounter within the game. It was mainly a demo of their behavior and how they would deal with the player. I had programmed their movement and actions without any damage values or player a player health system. I… Continue reading Chad’s Prototype Sprint #3

Prototyping

Chad’s Prototype Sprint #2

21 November 2019 matherc2Leave a comment

My prototype for this week was a smaller one but one that is important to the core of the game play. The type of weapon inventory my final game would use. This prototype was a step towards a more permanent system in the game so deciding how it would be managed was paramount. I hoped… Continue reading Chad’s Prototype Sprint #2

Prototyping

Chad’s Prototype Sprint #1

14 November 20193 December 2019 matherc2Leave a comment

For my first prototype I basically laid the framework of the basic movement and shooting for the game. I chose a somewhat less conventional approach to movement that most larger titles chose to avoid and that reflected in my feedback I received. The movement is very akin to fast paced, super responsive and twitchy PC… Continue reading Chad’s Prototype Sprint #1

Prototyping

Chad’s Prototype #1

31 October 2019 matherc21 Comment

Prototype 1 I plan to make a first-person shooter framework. Basic things like: ammunition counting, health statistics, simple enemies, and use basic gun-play mechanics. Players will be able to move shoot, reload, and lose the game. I hope to learn where I could improve the basics to make it more appealing or unique to the… Continue reading Chad’s Prototype #1

Research Update

Chad’s Research Update #3

24 October 2019 matherc2Leave a comment

This week’s research has been the most frustrating, as I have finally undertaken art research. Thing’s are not looking great and I am becoming more accepting of the fact that my game will be laden with what is known as “programmer art”. In other words, art that is not exactly visually appealing but art that… Continue reading Chad’s Research Update #3

Research Update

Chad’s Research Update 2

17 October 201922 October 2019 matherc2Leave a comment

This week I continued to research level design for video games. Instead of focusing on balancing and game play like last week I began to delve into visual design elements. I did this by watching video tutorials that gave me some tips. Important things I learned included scaling suggestions to add depth to your level.… Continue reading Chad’s Research Update 2

Research Plan

Chad Mathern Research Plan

3 October 2019 matherc2Leave a comment

Research Plan As mentioned before, I am planning on making a first-person shooter game with unique movement elements. In order to make an engaging game experience it takes more than just sound mechanics as the things going on behind the scenes are not what draws intrigue. A good game is multi-faceted and combines various skillsets… Continue reading Chad Mathern Research Plan

Revised Concept

Chad Mathern Revised Concept

3 October 20193 October 2019 matherc2Leave a comment

Revised Concept Intro My idea is a first-person shooter that incorporates unique freeform movement using Unity’s physics engine. It was inspired by games like Quake, Sub Rosa, and doom. These kinds of games stand as pillars to an early era of first-person shooters and I have spent hours in them. I wish to capture the… Continue reading Chad Mathern Revised Concept

Initial Concepts

Chad’s Initial Concepts

26 September 201922 October 2019 matherc25 Comments

I knew I wanted to work in unity so I figured I would focus on design and mechanics of a simple mobile game. Maybe a PvP or a PvE plane game focusing on dog fighting in the air and targeting things on the ground. I would make it unique by adding a plethora of different… Continue reading Chad’s Initial Concepts

Categories

  • Class Details
  • Industry Events
  • Initial Concepts
  • Prototyping
  • Research
  • Research Plan
  • Research Update
  • Revised Concept
  • Uncategorized

Recent Posts

  • Aaron’s Industry Event
  • Snyder Industry Event
  • Albright – Industry Event Write-Up
  • Rashid’s Prototype Sprint #3
  • Industry Event: Herbal Sanctuary Open House

Recent Comments

  • Connor Cavanaugh on Aaron’s Prototype 3
  • leppink1 on Alex’s Prototype #3
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