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2019 Senior Thesis 1 (Team Thursday)

IMM 498, Section 2: Fall 2019, Professor Cassel

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Category: Prototyping

Prototyping

Rashid’s Prototype Sprint #3

6 December 2019 carterr7Leave a comment

Though I was not in attendance for the third prototype sprint, I decided to show my final prototypes to my Father for his feedback. I have a high respect for my fathers opinion on music so I expected his feedback to be constructional. For my final prototypes I had a finished version of the cover… Continue reading Rashid’s Prototype Sprint #3

Prototyping

Marcus Moore Prototype Sprint #3

5 December 2019 moorem18Leave a comment

After the last prototype checkpoint was interested to get feedback on the 3D composites I had been working on. The majority of the composites had been using test footage and so I was happy with the composite itself, but not the overall look of the shots. My biggest complaint was that because I didn’t have… Continue reading Marcus Moore Prototype Sprint #3

Prototyping

Emma’s Prototype Sprint #3

5 December 2019 chenge4Leave a comment

The prototype I created that week was a storyboard and what frames I had created so far for the animatic I planned to put at the very beginning of the game. This animatic would basically explain why the player character is starting at an entrance of a farm village at the start of the game.… Continue reading Emma’s Prototype Sprint #3

Prototyping

Alex’s Prototype Sprint #3

4 December 2019 lunstea1Leave a comment

For the final prototype, I posted the most recent version of the project’s cover art. Designed by both Chance Gayles and myself, we wanted to take a minimal approach that imbodied my research and recent inspirations. To accomplish this we used a very limited color scheme and kept the visual limited to just a foreground… Continue reading Alex’s Prototype Sprint #3

Prototyping

Pete’s Prototype 3

4 December 2019 hansinp1Leave a comment

For my third prototype I took the previous feedback I received from my peers and incorporated all of them into my final prototype. I introduced color into my work and also revised the homepage into the easiest accessible for web use. After showing my final prototype I received some vital information on how exactly to… Continue reading Pete’s Prototype 3

Prototyping

Chad’s Prototype Sprint #3

3 December 2019 matherc2Leave a comment

For my third and final prototype sprint I began designing some basic enemies players could expect to encounter within the game. It was mainly a demo of their behavior and how they would deal with the player. I had programmed their movement and actions without any damage values or player a player health system. I… Continue reading Chad’s Prototype Sprint #3

Prototyping

Rashid’s Prototype Sprint #2

2 December 2019 carterr7Leave a comment

For the second week of our prototype sprints, I brought in a very very very unfinished version of a song that I planned on bringing to the Fall Show. The song hasn’t been titled yet. It featured an instrumental with vocals. I received mixed feedback on this one. Some people criticized it because of its… Continue reading Rashid’s Prototype Sprint #2

Prototyping

Rashid’s Prototype Sprint #1

2 December 2019 carterr7Leave a comment

For the first prototype sprint I brought in a prototype of the cover art for my visual album, titled “Scars”. The image contains a highly saturated picture of my arm from a couple of years ago. I received a lot of constructive feedback from my peers. A lot of people liked severity of the scars… Continue reading Rashid’s Prototype Sprint #1

Prototyping · Uncategorized

Snyder Prototype 3

30 November 2019 Colin SnyderLeave a comment

For this prototype I created a basic UI that will be used in the digital aspect of the game. This UI included a list of available units, an overview of a specific unit, a health bar for units, and the screen that appears when you are about to have a unit engage in battle. At… Continue reading Snyder Prototype 3

Prototyping

Albright – Prototype Rush #3

27 November 2019 albrigj2Leave a comment

For this class session, I worked on creating a working prototype of a seamless “portal” system. In more succinct terms, I created an asset in Unity that, when looked through, shows a place different than where you are now and, when entered, instantaneously transports the player to the location pictured, all without any loading or… Continue reading Albright – Prototype Rush #3

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Recent Posts

  • Aaron’s Industry Event
  • Snyder Industry Event
  • Albright – Industry Event Write-Up
  • Rashid’s Prototype Sprint #3
  • Industry Event: Herbal Sanctuary Open House

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