Skip to content

2019 Senior Thesis 1 (Team Thursday)

IMM 498, Section 2: Fall 2019, Professor Cassel

  • Other sections, previous years

Category: Prototyping

Prototyping

Marcus Moore Prototype Sprint #2

21 November 2019 moorem18Leave a comment

In regards to the second prototype sprint I displayed an original VFX shot that I created in Maya to receive feedback from my peers. The feedback that I received was helpful in framing some of my design choices for the particular animation. While creating many of my animations I will often linger on sections that… Continue reading Marcus Moore Prototype Sprint #2

Prototyping

Snyder Prototype Sprint 2

21 November 2019 Colin SnyderLeave a comment

This week I worked on the physical and digital pieces that will be used to represent the unit in my game. There are 7 units in total, each with a unique design. My goal for this sprint was to find out if the piece designations made sense, and if they would be easily distinguishable. I… Continue reading Snyder Prototype Sprint 2

Prototyping

Pete’s Prototype Review 2

21 November 2019 hansinp1Leave a comment

During my second review I had my peers look at both of my prototypes and see which changed aspects they liked and which they did not. I was very focused on the homepage and asked for feedback specifically on which they liked better. I had some good feedback and was told the first home screen… Continue reading Pete’s Prototype Review 2

Prototyping

Aaron’s Prototype Sprint #2

21 November 2019 changa13Leave a comment

                For this prototype I made the script for the prologue of the visual novel. I hoped to learn about the quality of writing and whether or not a reader could grasp what is happening from the text without being given a synopsis. The way I collected information about this was by asking if they… Continue reading Aaron’s Prototype Sprint #2

Prototyping

Chad’s Prototype Sprint #2

21 November 2019 matherc2Leave a comment

My prototype for this week was a smaller one but one that is important to the core of the game play. The type of weapon inventory my final game would use. This prototype was a step towards a more permanent system in the game so deciding how it would be managed was paramount. I hoped… Continue reading Chad’s Prototype Sprint #2

Prototyping

Emma’s Prototype Sprint #2

17 November 2019 chenge4Leave a comment

This week’s prototype, I attempted to create a rough version of one of my minigame ideas. Unfortunately, I wasn’t able to code it to the degree for it to be playable in time for class, so I ended up creating a print-out version to show manually instead while I explain it. I also had sketches… Continue reading Emma’s Prototype Sprint #2

Prototyping

Kenny’s Prototype Sprint #2

15 November 2019 leppink1Leave a comment

For this prototype, I hoped to learn more about what others think of the interactive aspects of my project, and to possibly be given new ideas of different ways I and others can control the visuals and music.  I gained much insight into how others intuitively control the MIDI system teaching me more about how… Continue reading Kenny’s Prototype Sprint #2

Prototyping

Prototype Sprint #2

15 November 2019 nacipua1Leave a comment

I wanted to make a demo of the home page to show the theme and font I might want to use. I wanted to show the log in demos and get feedback from it. I hope to learn what people find useful and easy when navigating a website. I hope to learn what other ways… Continue reading Prototype Sprint #2

Prototyping

Pete Prototype Review 1

14 November 2019 hansinp1Leave a comment

I showcased a wireframe of the website I am building for my final project. I got feedback on which aspects my peers found helpful and useful and what aspects they would change in order for the site to be more accessible. Some of the feedback I found very helpful was to include a section where… Continue reading Pete Prototype Review 1

Prototyping

Snyder’s Prototype Sprint 1

14 November 2019 Colin SnyderLeave a comment

For this prototype session I decided to make the basic framework for the tactical movement for the  digital part of the game that I’m making. I also have created a basic AI that will attack the nearest player character. This was done using a breadth-first search algorithm, which is typically used to find data in… Continue reading Snyder’s Prototype Sprint 1

Posts navigation

Older posts
Newer posts

Categories

  • Class Details
  • Industry Events
  • Initial Concepts
  • Prototyping
  • Research
  • Research Plan
  • Research Update
  • Revised Concept
  • Uncategorized

Recent Posts

  • Aaron’s Industry Event
  • Snyder Industry Event
  • Albright – Industry Event Write-Up
  • Rashid’s Prototype Sprint #3
  • Industry Event: Herbal Sanctuary Open House

Recent Comments

  • Connor Cavanaugh on Aaron’s Prototype 3
  • leppink1 on Alex’s Prototype #3
  • leppink1 on Alex’s Prototype #3
  • Jamie on Aaron’s Prototype 3
  • Jamie on Alex’s Prototype #3

Archives

  • December 2019
  • November 2019
  • October 2019
  • September 2019
November 2025
M T W T F S S
 12
3456789
10111213141516
17181920212223
24252627282930
« Dec    

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Proudly powered by WordPress · Theme: Button by Automattic.