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2019 Senior Thesis 1 (Team Thursday)

IMM 498, Section 2: Fall 2019, Professor Cassel

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Category: Prototyping

Prototyping

Marcus Moore Prototype Plan

31 October 2019 moorem181 Comment

Based on the nature of my project, a lot of work needs to be done early on to ensure that I can have the best possible outcome. With animation it takes time to create the objects and characters used in the scenes created as well as time to tweak any imperfections and then finally render… Continue reading Marcus Moore Prototype Plan

Prototyping

Snyder Prototype Plan

31 October 2019 Colin Snyder1 Comment

When making a project that has both physical and digital components, it’s important to have prototypes for both aspects. To this end, I plan on making a roughly functional version of the movement system for the first week, along with, hopefully, the turn manager and a base AI. This means that the actual combat portion… Continue reading Snyder Prototype Plan

Prototyping

Emma’s Prototype Plan

31 October 2019 chenge41 Comment

My plan for the upcoming three prototypes would be to test out the overall style and atmosphere of the game, the story/storyboard of the into animatic, and the mechanics and level of enjoyment of one of the minigames. This plan may change depending on the feedback I receive as I might decide to just continue… Continue reading Emma’s Prototype Plan

Prototyping

Luke’s Prototype Plan

31 October 2019 snyderl61 Comment

The final project I am going to create for my thesis is a video following TCNJ’s best Super Smash Bros. Ultimate players as they compete in tournaments throughout the semester. This video will incorporate my editing and storytelling skills, and I will try to learn motion graphics to improve the quality of the video. The… Continue reading Luke’s Prototype Plan

Prototyping

Chad’s Prototype #1

31 October 2019 matherc21 Comment

Prototype 1 I plan to make a first-person shooter framework. Basic things like: ammunition counting, health statistics, simple enemies, and use basic gun-play mechanics. Players will be able to move shoot, reload, and lose the game. I hope to learn where I could improve the basics to make it more appealing or unique to the… Continue reading Chad’s Prototype #1

Prototyping

Albright – Prototype Plan

31 October 2019 albrigj21 Comment

Prototype Ideas: The first idea for a prototype I have been milling about is drafting a layout of the space in which the player will be able to explore. This includes placement of interactables, organization of playable space, and possibly even the visual aesthetics of the playable space. I hope this will better focus the… Continue reading Albright – Prototype Plan

Prototyping

Jamie’s Prototype Plan

29 October 20197 November 2019 Jamie Ling2 Comments

Prototype Ideas: 1. What I chose to make: I plan to tape out an area on the ground for my first prototype that measures out an area with the dimensions of 8.5ft/20ft/13.5ft. For better visualization, this will be an outline of the actual space one would be living in, in the tiny home I am… Continue reading Jamie’s Prototype Plan

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Recent Posts

  • Aaron’s Industry Event
  • Snyder Industry Event
  • Albright – Industry Event Write-Up
  • Rashid’s Prototype Sprint #3
  • Industry Event: Herbal Sanctuary Open House

Recent Comments

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