{"id":179,"date":"2019-10-03T18:57:29","date_gmt":"2019-10-03T22:57:29","guid":{"rendered":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/?p=179"},"modified":"2019-10-03T18:57:29","modified_gmt":"2019-10-03T22:57:29","slug":"chad-mathern-research-plan","status":"publish","type":"post","link":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/2019\/10\/03\/chad-mathern-research-plan\/","title":{"rendered":"Chad Mathern Research Plan"},"content":{"rendered":"\n<p>Research Plan<\/p>\n\n\n\n<p>As mentioned before, I am planning on making a first-person\nshooter game with unique movement elements. In order to make an engaging game experience\nit takes more than just sound mechanics as the things going on behind the\nscenes are not what draws intrigue. A good game is multi-faceted and combines\nvarious skillsets to create a compelling experience. I will obviously need to do\nsome Unity research to make my newer systems work with what I already know but\nthere are more important aspects I should focus on. A few things I will need to\nresearch are listed below.<\/p>\n\n\n\n<p>I will need to research level design in order to create\nintriguing and fair levels for players to freely explore. There are a few games\nthat offer a certain degree of freedom to players without letting them off their\n\u201cleash\u201d. The art of dictating what your players know and when they feel and\nknow it organically is a skill I want to master as a game designer. There are\nseveral primary examples I can pull from that I feel exemplify this balance through\ntheir level design alone. There are also several articles available as well as\nvideo guides that explain useful techniques.<\/p>\n\n\n\n<p>Additionally, I need a certain degree of art experience to\nmake a visually compelling experience for players. At the very least, I need\nplayers to be able to visually distinguish between game elements quickly. This\nwill end up being a huge limiter on quantity of elements within the game world unless\nI learn basic visual art skills. I plan of following video tutorials and just looking\naround to see how far Unity itself can take me artistically. If time allows, I might\nbegin learning other programs such as Maya through internet resources also.<\/p>\n\n\n\n<p>Finally, I\u2019m going to need to create or otherwise procure sound\nand music for the game somewhere. I have more experience with sound than visual\nelements, but I will undoubtedly need to research this. I have people I know\nthat are exceptionally good at video game sound design and I plan to get in\ntouch with them. Again, there are notable online resources for every program\nout there and a huge community of people that contribute. I have found these to\nbe the most helpful in the past when it comes to game design. &nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Research Plan As mentioned before, I am planning on making a first-person shooter game with unique movement elements. In order to make an engaging game experience it takes more than just sound mechanics as the things going on behind the scenes are not what draws intrigue. A good game is multi-faceted and combines various skillsets&hellip; <a href=\"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/2019\/10\/03\/chad-mathern-research-plan\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Chad Mathern Research Plan<\/span><\/a><\/p>\n","protected":false},"author":46,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-179","post","type-post","status-publish","format-standard","hentry","category-research_plan"],"_links":{"self":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/179","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/comments?post=179"}],"version-history":[{"count":1,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/179\/revisions"}],"predecessor-version":[{"id":180,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/179\/revisions\/180"}],"wp:attachment":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/media?parent=179"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/categories?post=179"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/tags?post=179"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}