{"id":301,"date":"2019-10-24T14:44:30","date_gmt":"2019-10-24T18:44:30","guid":{"rendered":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/?p=301"},"modified":"2019-10-24T14:44:30","modified_gmt":"2019-10-24T18:44:30","slug":"chads-research-update-3","status":"publish","type":"post","link":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/2019\/10\/24\/chads-research-update-3\/","title":{"rendered":"Chad&#8217;s Research Update #3"},"content":{"rendered":"\n<p>This week\u2019s research has been the most frustrating, as I\nhave finally undertaken art research. Thing\u2019s are not looking great and I am\nbecoming more accepting of the fact that my game will be laden with what is\nknown as \u201cprogrammer art\u201d. In other words, art that is not exactly visually\nappealing but art that is there and functional. I have realized the benefits to\nthis approach though, as at this early in development I am still messing around\nwith what sort of feelings I want the game to evoke visually. Not spending too\nmuch time on individual assets allows them to be easily scrapped or changed\nlater when you change your direction. I am currently leaning towards a few enemy\u2019s\nwith simple silhouettes who are mostly white with black outlined edges. Perhaps\nmaybe even animate these black lines and make it bloody when bullets start\nflying. This could allow players to treat their bland, mostly black and white\nenvironments, like their own canvas\u2019s for viscera. The systems necessary for\nhow that would be possible is a completely different animal but at least I\u2019m\nmoving forward with visual aspects in my head. Modeling is a big Issue though,\nas in my past projects enemy\u2019s and environments have been simple geometry and 3D\nshapes provided by unity. I have never created my own assets and imported them.\nThis is a bridge I have tried to cross before and failed miserably and I fully\nunderstand how daunting it can be to model and texture assets. I have seen my\npeers struggle to crank out finished models for even the smallest projects\nduring a semester and these students have been modeling for a while. This\nresearch has been especially frustrating mainly because this type of art is\nmainly trial and error. You must keep trying new things until you find what\nreally works for your vision and researching a bunch of other people\u2019s methods yields\nlimited results. I just need to pop into some free modeling program, photoshop,\nor anything for that matter and start seeing what works. Obviously, after\nlearning some basics. This will no doubt prove to be the most frustrating\naspect part of the project for me as I am someone who wants things to look\nclean and good with no real means of achieving it on my own. Also, having to\nlearn new programs in such a short period of time will be a difficult task. I\nunderstand I could download free assets from Unity\u2019s asset store, but I want\nthis game to be mostly original. Every where I go people have been saying to\nkeep the focus on programming when you don\u2019t know what you\u2019re doing\nartistically. I find this advice to be disingenuous as I know great gaming experiences\nrarely stand on one aspect of their design alone. Now that I have an idea of\nwhat my goal for visuals It is now time to begin checking out video tutorials\nand practicing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week\u2019s research has been the most frustrating, as I have finally undertaken art research. Thing\u2019s are not looking great and I am becoming more accepting of the fact that my game will be laden with what is known as \u201cprogrammer art\u201d. In other words, art that is not exactly visually appealing but art that&hellip; <a href=\"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/2019\/10\/24\/chads-research-update-3\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Chad&#8217;s Research Update #3<\/span><\/a><\/p>\n","protected":false},"author":46,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-301","post","type-post","status-publish","format-standard","hentry","category-research_update"],"_links":{"self":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/301","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/comments?post=301"}],"version-history":[{"count":1,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/301\/revisions"}],"predecessor-version":[{"id":302,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/301\/revisions\/302"}],"wp:attachment":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/media?parent=301"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/categories?post=301"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/tags?post=301"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}