{"id":47,"date":"2019-09-26T13:13:48","date_gmt":"2019-09-26T17:13:48","guid":{"rendered":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/?p=47"},"modified":"2019-09-26T17:57:55","modified_gmt":"2019-09-26T21:57:55","slug":"colin-snyders-initial-concepts","status":"publish","type":"post","link":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/2019\/09\/26\/colin-snyders-initial-concepts\/","title":{"rendered":"Colin Snyder&#8217;s Initial Concepts"},"content":{"rendered":"\n<p>Idea 1 :<\/p>\n\n\n\n<p>\tA hex-based strategy rpg based in unity, that also includes a physical component. The physical component is a board game that includes tiles that reflect the game\u2019s terrain, along with pieces representing the units from the game.&nbsp; The general idea is that there will be some way for the two aspects to affect each other- either using the unity game to show the potential actions for the board game players, allowing them to plan their moves, or the other way around- the board can be used to plan moves, hopefully with the ability to have lights that activate depending on the position of the pieces.&nbsp; These lights would ideally show the range of the individual pieces, but there has to be a way for Unity to control lights outside of the program itself. Also, the board game would have it\u2019s own ruleset for player vs player matches.&nbsp;<br><\/p>\n\n\n\n<p>Idea 2:<\/p>\n\n\n\n<p> My second idea is to focus exclusively on the unity game. This will hopefully allow me to flesh the game out mechanically, and hopefully allow me to make more levels and things along that line. This would focus the project considerably, but it would also take away part of what made it unique. On the other hand, it would also end up being a much more polished version of the project. It may end up having more levels and better ai, something along those lines.\u00a0 Unfortunately, I feel like it will be hard to make this really unique- it really just ends up being a game.\u00a0<br><\/p>\n\n\n\n<p>Idea 3:<\/p>\n\n\n\n<p> My final idea is to Unity completely and make a Tabletop RPG system. This is something that my friends and I have looked into doing, but the farthest we got was creating a list of classes and making a single interesting mechanic. This will be almost entirely new territory for me. \u00a0 This would be a completely new system, probably with a combination of sci-fi and fantasy for a basis. Since I\u2019m dropping unity, I think making it grid based (either square or hex based), and making a battlemat (which would be a wooden kind ofcase with spots for interchangeable tiles) and probably make a few demo pieces that would serve as basic minis.\u00a0 The system will have to go through various playtesting phases in order to work, but it would ultimately be pretty fun. In addition, this would likely lead to the creation of an official setting with some world building and lore, just because this is something that is usually necessary. This would probably be pretty enjoyable, but there could be issues with it. First of all, I\u2019m not a writer, and writing settings is certainly not my forte, but it would be an interesting experience and I feel I would learn a lot. <br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Idea 1 : A hex-based strategy rpg based in unity, that also includes a physical component. The physical component is a board game that includes tiles that reflect the game\u2019s terrain, along with pieces representing the units from the game.&nbsp; The general idea is that there will be some way for the two aspects to&hellip; <a href=\"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/2019\/09\/26\/colin-snyders-initial-concepts\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Colin Snyder&#8217;s Initial Concepts<\/span><\/a><\/p>\n","protected":false},"author":49,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-47","post","type-post","status-publish","format-standard","hentry","category-initial_concepts"],"_links":{"self":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/47","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/users\/49"}],"replies":[{"embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/comments?post=47"}],"version-history":[{"count":3,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/47\/revisions"}],"predecessor-version":[{"id":101,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/47\/revisions\/101"}],"wp:attachment":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/media?parent=47"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/categories?post=47"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/tags?post=47"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}