{"id":51,"date":"2019-09-26T14:43:19","date_gmt":"2019-09-26T18:43:19","guid":{"rendered":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/?p=51"},"modified":"2019-10-22T21:16:51","modified_gmt":"2019-10-23T01:16:51","slug":"josh-albright-initial-concepts","status":"publish","type":"post","link":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/2019\/09\/26\/josh-albright-initial-concepts\/","title":{"rendered":"Josh Albright &#8211; Initial Concepts"},"content":{"rendered":"\n<ol class=\"wp-block-list\"><li><strong>A audio experience using a virtual reality development kit:<\/strong> My main idea is to  create what I would call a &#8220;toy&#8221; using VR that involves the player being able to walk around a room while a small band plays.  My first thought was to not have the points generating the sound of each instrument  so that the player would have to navigate only using their hearing, but if I wanted the player to be able to interact with the instruments then that would be impossible.<\/li><li><strong>A small game or puzzle in Unity revolving around interacting with the game&#8217;s soundtrack<\/strong>: Instead of creating a toy for people to play around with, I could also create a little puzzle game that required the player to possibly create a complete piece of music using sections performed by different instruments in varying keys or tempos.<\/li><li><strong>Some integration of audio and tabletop RPGs:<\/strong> My third and most &#8220;out-there&#8221; idea is to somehow combine my interest in audio design and tabletop roleplaying games together.  Disregarding limitations, money, time, and more, I&#8217;d find it fascinating to create a hex mat that would read positions of characters and would then play music or sounds in response.  <\/li><\/ol>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A audio experience using a virtual reality development kit: My main idea is to create what I would call a &#8220;toy&#8221; using VR that involves the player being able to walk around a room while a small band plays. My first thought was to not have the points generating the sound of each instrument so&hellip; <a href=\"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/2019\/09\/26\/josh-albright-initial-concepts\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Josh Albright &#8211; Initial Concepts<\/span><\/a><\/p>\n","protected":false},"author":35,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-51","post","type-post","status-publish","format-standard","hentry","category-initial_concepts"],"_links":{"self":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/51","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/users\/35"}],"replies":[{"embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/comments?post=51"}],"version-history":[{"count":1,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/51\/revisions"}],"predecessor-version":[{"id":61,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/posts\/51\/revisions\/61"}],"wp:attachment":[{"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/media?parent=51"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/categories?post=51"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/cassel.immtcnj.com\/thesis_fall_19\/wp-json\/wp\/v2\/tags?post=51"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}