Initial Concepts

Josh Albright – Initial Concepts

  1. A audio experience using a virtual reality development kit: My main idea is to create what I would call a “toy” using VR that involves the player being able to walk around a room while a small band plays. My first thought was to not have the points generating the sound of each instrument so that the player would have to navigate only using their hearing, but if I wanted the player to be able to interact with the instruments then that would be impossible.
  2. A small game or puzzle in Unity revolving around interacting with the game’s soundtrack: Instead of creating a toy for people to play around with, I could also create a little puzzle game that required the player to possibly create a complete piece of music using sections performed by different instruments in varying keys or tempos.
  3. Some integration of audio and tabletop RPGs: My third and most “out-there” idea is to somehow combine my interest in audio design and tabletop roleplaying games together. Disregarding limitations, money, time, and more, I’d find it fascinating to create a hex mat that would read positions of characters and would then play music or sounds in response.

4 thoughts on “Josh Albright – Initial Concepts

  1. One thing I really like about your first idea is the inclusion of VR. I feel like it’s the perfect medium to create such an experience, as simply making a normal first person game would not be as immersive. If you plan on having the player interact with the instruments, I feel like the choice for vr is even better. It would really help to sell the entire experience.

    I really like your idea of an audio based puzzle game. The way you’re describing seems very unique, and I like the idea of combining sections of music to create a whole. While I’m not sure how you would have the player interact with the sound itself, I feel like there are a lot of creative ways to do so. I’m unsure if you plan on making this a normal game, or if you’re going to do it in VR as well, but either choice seems viable.

    Your third idea seems really neat as well. I think the idea o fa hexmat playing audio would really help with player immersion, especially if it could be programmed so that the music changed based on the proximity of pieces to each other, or some other factor that could be created. There’s a lot that’s possible with this project idea, and I think that

  2. VR and music could be an interesting combination, because we don’t usually get to experience digital recordings of music as being in a physical space, the same way we experience live music. Using VR would allow you to give digital instruments a “place” in space, the same way that at a real life concert, the physical position of instruments affects what you hear. If you wanted the user to interact with the instruments in your piece, maybe you could have the position of their body in space affect what the instrument plays, kind of like how you can play the theramin just by changing the position of your hands in mid-air.

  3. Having a combination between VR and Music sounds very interesting. I like to see how it can be further developed. I think it would be useful for those who want to interact with instruments that they might not had the chance to. This combination is something am looking forward into seeing what it would be its outcome. One thing I would like you to keep in mind, what are some of your challenges that might occur while developing this?

  4. Combining VR with experiencing and interacting with music is a great idea and has very interesting possibilities. Interacting with a game’s soundtrack is a cool idea. Games with systems like this can be very creative and fun, especially when hearing what players create or how they use this system. I really like your third concept in that it makes tabletop RPGs more immersive and seems like the future of tabletop RPGs. Maybe your first concept can involve roleplaying elements like a progression system of some kind. A spatial sound system or panning system would be important for your first concept so maybe your VR audio experience could have its own audio cues telling the player where to go.

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